Game accessibility guidelines A straightforward reference for inclusive game design

This is a living document. Feel free to get in touch. With any feedback, thoughts or questions. close. A straightforward reference for inclusive game design. Supporting the industry since 2012, through award winning guidance and examples of how to cater for gamers with disabilities and other impairments. I think this web page on making games more accessible is awesome. Paul Barnett, Senior Creative Director, EA Bioware. This should be required reading. Because we exist, and we want to buy your games.

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The website gameaccessibilityguidelines.com was first submitted to the registrar on June 11, 2012. It was changed on March 30, 2013. It will go back on the market on the date of June 11, 2018. It is currently six hundred and twenty-two weeks, seven days, twelve hours, and twenty-two minutes old.
REGISTERED
June
2012
UPDATED
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June
2018

BUSINESS MATURITY

11
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IGDA GASIG Blog

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Global Game Jam January 26 - 28, 2018

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IGDA Game Access SIG All about accessibility. Founded in 2003.

Why is Accessibility Important? Game Accessibility Top Ten. How Many Need Accessibility? Original GA SIG White Paper. Going to GDC or San Francisco on March 19th? .

Jodi Awards Accessible digital culture

Darr; Skip to Main Content. Canadian Museum for Human Rights. Manchester Museum Digital Touch Replicas and Gallezeum. National Museums Liverpool House of Memories. Ross Parry, Jodi Trustee, talking at the Awards evening 2017. A tireless champion of equal access to culture for disabled people. Details of who can apply, and how to apply can be found after news of our latest winners.

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Game accessibility guidelines A straightforward reference for inclusive game design

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This is a living document. Feel free to get in touch. With any feedback, thoughts or questions. close. A straightforward reference for inclusive game design. Supporting the industry since 2012, through award winning guidance and examples of how to cater for gamers with disabilities and other impairments. I think this web page on making games more accessible is awesome. Paul Barnett, Senior Creative Director, EA Bioware. This should be required reading. Because we exist, and we want to buy your games.

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